Started updating

I thought it was about time to put up some updates. I have quite a few projects going on, but I haven't really gotten around to take a few screenshots.
So here are some screenshots from my terrain engine test project. The terrain is generated from a heightmap. So far I've implemented terrain patching with LOD, quadtree, multitexture splatting and terrain self shadowing. See screenshots here

Ronzan - 21 februar 2010 23:45 0 Comments
Tags: XNA