At some point I am going to need some help from an artist to create some 3D models and textures. To make it easier for the artist to test the models, shaders or textures I have created a simple tool for viewing just that.
XNA Game Studio 2.0 is required by the tool because I am using the content pipeline to build XNA content dynamically - so until we get a content pipeline runtime redistributable package, this is unfortunately needed.
If you want to test out the tool you can download it here. This first release is a beta version and I have only been able to test it on Windows XP (I don't know that many people using XNA Game Studio). So if you want to help me out, download it and give it a quick try. I have added a "feedback" function (found in the help menu) - so you can easily send me feedback, or you can of course just post a comment here.
Last, here is a quick feature overview:
- Load and build FBX and X model files
- Load compiled XNB content files
- Render using BasicEffect or custom effect files
- Render solid models or wireframe
- Rotate model and zoom
- Load HLSL effect files
- Edit effect parameters
- Supports effect semantics, such as WORLD and COLOR
- View custom effect code
- Load textures from raw or compiled files